He has a fairly generous spread of Luck, Awareness, and Speed, but don't plan on him making any social decisions with his lacking Intelligence and Charisma. Unlike them, he's pretty chill with most of your decisions and won't threaten to leave if you do something below the board. Scotchmo comes with his own shotgun in which he's very proficient, and can be a great addition to your party if you're lacking a sneak-thief - but may not be as preferable if you've already built up Lucia or Kwon in a similar fashion. She is the second companion to join your group, and will ask to join you after reaching downtown Colorado Springs and taking on the quest to fight the Dorseys in the Garden of the Gods.Īfter speaking to Sheriff Daisy, you will find Lucia either in the police station or at the entrance to the garden, and she will insist she accompany you - though you will have the chance to change your mind after the mission is complete. Lucia Wesson is a recruitable companion in Wasteland 3. Primary Skills: Small Arms, Weapon Modding, Barter, Survival.Kwon is a fairly well-rounded character, with no exceptionally high or low attributes, and can quickly be altered to fit any role (though he does prefer his custom automatic weapon). As such, he's fiercely loyal to both the Patriarch and the Marshals group, and does not look kindly upon any transgressions against them. He is the first companion that can join your group, and will automatically ask to join you once you have made your home base setup in Ranger HQ.Īs a member of the Patriarch's Marshals, Kwon is technically on loan to help you out on the Patriarch's orders. Marshal Kwon is a recruitable companion in Wasteland 3. Primary Skills: Automatic Weapons, Kiss Ass, Sneaky Shit.Primary Skills: Sniper Rifles, Mechanics, Animal Whisperer, First Aid.Below is a list of companions and how you can recruit them to your cause. You can also ask companions to stand down, at which point they will leave your party and remain until they are needed again, allowing you to swap out companions at will. Some have specific factions they ally themselves with, and going against their principles may cause them to leave if you behave poorly. Companions are named characters with their own story and part to play. This is a good way to make 4 characters that have great synergy and fill in most of the gaps of critical skills and weapon types you need.Īlternate to the rangers you can staff up your squad with, you can also have up to 2 Companions in your squad at any given time. If you don't like the selection, you can also create a custom character much like you could do for the two main characters. The good news is that even while you're off adventuring, they'll be increasing in level as well, so you won't have to worry about re-training them. These characters come in presets, and if any die, you can choose from the others in the list, or swap them out any time you are back at Ranger HQ. After choosing from the initial 2 main characters (or customizing your own), you will arrive at the Ranger HQ in Colorado, and once you've situated yourself in command, you can speak to your new friends to manage a list of potential Ranger recruits.
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